Abstract:Media arts mainly include photography, motion pictures, radio and television, new media, and also some conventional art forms modified by modern media. “Simulation” is the third grade of Baudrillard’s idea of “simulacrum”. It refers to a reality of imitation, showing important aesthetical features of media arts. Media arts’ imitation of real symbol groups presents illusion making the physical world so that the audience cannot distinguish the reality of “simulation” and the actual, objective, primitive, and simple reality. As they routinely, continuously use the “real symbols” of moving images to substitute for “the reality itself”, the media arts with moving pictures as basic artistic elements demonstrate the aesthetical features which go to extreme to present “actual” aesthetical features, which becomes a fundamental difference between media arts and conventional arts in aesthetical features. Meanwhile, there exist important differences between media arts and conventional arts in “simulation”: conventional arts focus on “meaning” while media arts focus on “form”; distance exists in conventional arts while distance is dispelled in media arts. In these influences there must exist pop culture predicament behind “simulation”, for instance, audience is prone to become mediocre, homogenized, and thus ignore intrinsic analysis.
刘俊. 极致的真实:传媒艺术的核心性美学特征与文化困境[J]. 《深圳大学学报》(人文社科版), 2017, 34(5): 148-157.
LIU Jun. Ultimate Reality: Core Aesthetical Features and Cultural Predicament of Media Art. , 2017, 34(5): 148-157.